

In end-game, you might want to take both, but for now it's best to pick one basket and pile all your precious eggs in it. You'll want a weapon perk, and it's up to you whether to take Iron Fist (Strength, punching weapons only) or Big Leagues (Strength, every other melee weapon, but not bashing with firearms). These are absolutely mandatory, and should be backed up with Action Boy/Girl as soon as possible. With those caveats out of the way, the primary One-Punch Man build perks are Rooted (Strength) and Blitz (Agility). Just be aware that doing so means you'll be delaying increasing your damage output. If you're not going the masochistic glass route, ignore some of the below to stack Endurance and perks like Toughness and Life Giver instead.I usually consider Locksmith the most essential first perk for any build, but in this case you may have decided to give up a bunch of treasure in favour of extra survivability or long-term investment in crafting and settlements, and that's super okay.In any case, make a backup save before you leave Vault 111, in case you get an hour into this and regret everything it's a distinct possibility. Or some sort of balanced approach between the two. The below is my preferred (glass) setup, but I honestly don't recommend it for everyone:įor an easier time of it initially, but a lot more work to do later to evolve your character, go for: I play a glass version of this build with very low health, relying on armour, aggression or stealth to keep me safe, and frequently reloading my save when I die. But this is a really difficult build at low levels, so you may just want to pour all five remaining points into Endurance and hammer the Toughness perk to grant you more survivability. Normally this is the bit where I'd insist you bring Perception up to 4 for the Locksmith perk, or alternately distribute your remaining points across Intelligence and Charisma so you can get started with crafting and settlement stuff right off the bat. You’ll also be able to increase your SPECIAL points whenever you have a spare perk point, and there’s no level cap, so there’s plenty of time to get those level ten perks.



#Fallout 76 builds melee full
The rest is up to you, although I'll suggest two full builds below. There are two absolutely mandatory stats: book in Shaun’s room in your old house in Sanctuary, so we’re working with the assumption that you have 29 points to distribute (21 in the character set up screen, seven minimum starting stats and one from the book). Note that as soon as you leave Vault 111 you can obtain an extra attribute point just by picking up the You’re S.P.E.C.I.A.L. This provides the skeleton on which you’ll construct your mighty vault dweller. Let’s start with the basics: selecting your S.P.E.C.I.A.L. In either case, you'll want to carry some back up weapons and keep a good stock of healing item and chems as you start out, but trust me things are going to be super rad by the time you have a couple of dozen levels under your belt. Warning: this is a slow burn build that will be tough for beginners it's not a good first run set up. You can adopt this for the full game experience, and I'll even tell you how, but it's going to take tens of hours to reach high levels so you can invest heavily in S.P.E.C.I.A.L. This is an ideal build for a fun, action-packed run through the main story and quests (especially if you take the Brotherhood of Steel route), but if you're after a "main" build with lots of support for crafting and settlements, I'd look elsewhere. This build also works tremendously well for heavy Power Armor users, especially if they invest in crafting skills and trick out their gear. You don't have to restrict yourself to fisticuffs, either although punch weapons use less AP, which is something I favour, there are dozens of terrific melee weapons on offer in the game, which we'll discuss later. It's named both for the popular anime and for the way just one punch makes enemies' heads explode in bloody chunks. Today's build of choice is a little something I like to call One-Punch Man (or Woman or Unspecified it's an equal opportunity murder machine). No matter how many Fallout 4 runs you've done, there's always something new to try. Fallout 4 has a lot of boomsticks, but you don't need any of them.
